KXL is the library developed for the purpose of the ability to develop a game easily on X Window System of Linux.
KXL is the composition of the window of one sheet, and the frame buffer of one sheet.
KXL corresponds to reading of a bitmap picture, and offers a still simple drawing function and a wave sound function.
KXL is written only using xlib.
KXL is written by the C language.
The copyright of these software belongs to Katsuyoshi SATO.
It is released under the terms of the GNU General Public License as published by the FreeSoftware Foundation; either version 2, or (at your option) any later version.
You can redistribute it and/or modify it under the GPL.
- A check of operation
- CPU:Celeron 650MHz, memory:192M, video card:Savage/IX-MV, sound card:YMF-744B, VineLinux2.6 kernel2.4.18, glibc-2.2.4, XFree86-4.2.1, USB Joypad(WiseGroup.,Ltd JC-PS101U)
- distribution
- VineLinux1.0, VineLinux2.0, VineLinux2.1, VineLinux2.5, VineLinux2.6, Debian2.2(potato), Kondara MNU/Linux 2000, redhat6.2j, TurboLinux 6.0 Workstation, PlamoLinux2.0, LASER5v6.4
- kernel
- 2.0.36, 2.2.14, 2.2.16, 2.2.17, 2.4.17, 2.4.18
- glib
- glibc 2.1.2, glibc 2.1.3, glibc 2.2.4
- sound card
- SB Pro, SB AWE32, SB AWE64, SB Live!, SB Live! Value, Yamaha YMF744, Yamaha YMF744B
sgk-shop
Copyright(C)2002-2005,KXL Games.